All animation in Jungle Jack was done by real classical animators with experience from (among others) several Don Bluth feature films as well as the Jungle Jack feature itself.If you have a java compatible browser you will see an example to the left of this text. |
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All graphics including characters and backgrounds were initially drawn by hand. The colors and finish were then added
pixel by pixel using very basic 8-bit paint programs
such as Deluxe Paint (PC) and |
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Every level in the game plus the end-of-game-sequence
has it's own musical theme.
Two of these are new
arrangements (for 8-bit FM sound) of themes from the film,
the rest are original compositions made exclusively for this game.
Jungle Jack was written for the PC in Standard C with low level
routines in assembler,
and even though it's a DOS program it
seems to run under Windows (3.1, 95 and NT)
as well.
For music and sound effects it requires a SB16 compatible
sound card.
The graphics are based on a |
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The Jungle Jack project was launched on April 1st and finished on
schedule
on the 1st of November the same year. The actual
production (concept, graphics
and code) was done by 7 people
working around the clock for all 7 month. In addition
we had
a few people taking care of music, sound effects and external
production
tasks like CD-ROM cover design etc.
The game was produced for Per Holst Film, Denmark and released in
a Danish-
Swedish-Norwegian-Finnish version. It has not yet been
released outside Scandinavia
but hopefully it will be soon - The
outside world shouldn't miss this very cute top quality
interactive-cartoon-like game.
Credits:
Art direction/production by Dan Harder
Programming by Brian Bramsted, Felix Bryde Nielsen and Ruvan
Fernando
Graphics by Jesper Colding Jørgensen, Thomas Colding
Jørgensen and Karsten Lund
Music by Johannes Bjerregaard
Sound effects by Lars Borch Nielsen
Animation by Martin Madsen and Dan Harder